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Contact:
characterTD@gmail.com
Cell:
972.358.9540

Download .pdf version of resume here.
Download .txt version of resume here.
Download .doc version of resume here.

Objectives:

To be involved in creative and fun projects that challenge both my technical and artistic abilities.

Relevant Experience:
Blue Sky Studios , White Plains , NY (8.2006-present)
Role: CharacterTD
Projects: TBA
Notable Highlights:

-Character rigging and tools writing; more later.....

DNA Productions , Irving, TX (1.2005-late 5.2006)
Role: CharacterTD / RiggingTechLead / ShotScrubber
Projects: The Ant Bully, Polar Bear PSA
Notable Highlights:

- Demonstrated rigging and skinning abilities by tackling typically difficult characters to rig
(i.e. the circumferentially challenged or "fat" characters).
- Tackled technical challenges such as writing a hair rigging tool in MEL for a proprietary hair system
along with implementing and maintaining various rigging tools.
- Actively involved in internal quality control process (tripleCheck process).

ReelFX, Dallas, TX (11.2003-late12.2004)
Role: Senior Character TD / 3D Effects / Simulation
Projects: G.I.Joe Valor vs. Venom, Ninja Battles, Action Man
Notable Highlights:

- Devised a destructible character rig for the B.A.T character which provided additional functionality
beyond the standard animation controls. This allowed animation from the standard B.A.T. characters
to be transferred to this custom rig without having to re-animate characters.
- CGI Effects Lead for "G.I.Joe Valor vs. Venom" where I created and supervised numerous 3D effects
(200+ out of 500+).
- Established various methods for completing desired effects on a very tight schedule.
- Assigned effects to artists and tracked their progress, ensuring a constant flow of effects through the
production pipeline.
- Assessed which effects should be 2D solutions and which should be 3D in order to be able to complete
desired visual effects within time frame of schedule.
- Developed and implemented a cloth (Syflex) simulation pipeline as well as carrying out all cloth needs
for "Action Man" project.

Jaleco Entertainment, Inc., Boulder, CO (1.2003-11.2003)
Role: Technical Artist
Projects: Goblin Commander: Unleash The Horde (PS2, Game Cube, XBox), Werewolf (unreleased)
Notable Highlights:

- Co-authored an asset management tool in MEL that interfaced with VSS for environment artists.
- Wrote scripts for proprietary game engine to deal with localization, particle FX, various UI elements, build
and damage transitions, clanshrine upgrades as well as created art assets for these elements.

Clever Image, Fairview, NJ (2000-2003)
Role: 3D/Computer Artist, Senior Character Animator, Technical Director

Projects: The Making of The Storyteller Café (CBN), The Storyteller Café: The Storm (CBN), The Storyteller Café: The Battle (CBN),
The Storyteller Café: Jonah (CBN), The Witness (CBN), SciFi Santathon 2k1(SciFi Channel), Legend of the Rangers Promotion (SciFi Channel), The Fly/OneCubed (CBN), Disney's Atlantis: The Lost Empire (3D6-Gameboy game), Courage (CBN), Cricket (in-house project)
Notable Highlights:

- Served as senior character animator and rigger through various projects.
-
Re-rigged ~15 primary characters in 2 weeks from the initial Storyteller Café episode which were used in subsequent episodes without need for modification.
- Built and supported rigs that were used in studios in Brazil and Taiwan for the project, "Courage".
- Performed camera matching on projects requiring integration of 3D CG elements with live action plates.


Education:
School Of Visual Arts, New York, NY
B.F.A Computer Art, May 1999

Pennsylvania State University, University Park, PA
B.S, Science (Life Science option), May 1994

Awards/Other:
2005 3December(Dallas) Presenter: Facial Rigging and Advanced Character Rigging
1999 NY Regional Student Showcase for 3-D Animation
1999 School of Visual Arts Computer Art Department Senior Showcase
1999 The School of Visual Arts Rhodes Family Award for Outstanding Achievement in Computer Art

Technical Expertise:

2D Software:
3D Software:
Adobe After Effects Autodesk (formerly Alias/Wavefront) Maya
Adobe Illustrator Alias/Wavefront PowerAnimator
Adobe Imageready Amazon 3D Paint
Adobe Photoshop Autodesk 3DStudioMax
Adobe Premiere Comet Muscle System (Maya)
Alias/Wavefront Composer Newtek Lightwave
Alias/Wavefront Zapit Pixar MTOR and PhotoRealistic RenderMan
Equilibrium Debabelizer Pixar Renderman for Maya
Apple Final Cut Pro SideEffects Houdini
Apple (formerly Nothing Real) Shake Syflex (Maya)
Discreet Combustion  
Macromedia Director Other Software:
Macromedia Dreamweaver MS Excel
QuarkXpress MS Word
ToonBoom USAnimation Open Office
   
Programming/Scripting Languages: Operating Systems:
MEL, HTML, C, some C++/Maya Api *nix(Linux, Irix, OSX), Mac, Windows

Interests:

traditional animation, 3D animation, anime, life drawing, music, computers, toys, video games, painting

References:

Available upon request.


 
All images copyright © 1999-2006 James L Gu unless otherwise stated.